
During the mission, I recruit another robot that looks like a robotic fish. Where Pipper’s peashooter won’t do much damage (even with a headshot) Sea Brass’s powerful cannon will drop enemies without a problem. Sea Brass has a hand cannon that’s devastating at close range, but I had to use my own line of sight to aim. Her gun is weak but it has a capable sight that I could use to ricochet bullets off of walls to hit unsuspecting enemies. I controlled two robots named Pipper and Sea Brass at the start. Piper takes aim using a scoped pistol that can ricochet bullets off of walls. And it’s painful because enemies will capitalize on your mistakes when you do. You can shoot through floors, but you can also miss a shot. Firing weapons happens in pseudo real-time and requires careful aim and execution. You can take cover behind barrels and other structures. If the path turns blue, that doesn’t mean you can’t go there, it just means you’d be open to attack once the turn ends. If the path is gold, it can still fire its weapon at enemies during the same turn. As I move the cursor, it highlights a path the Steambot will take to its next position.

I can move characters using the D-pad, and the turn-based aspect adds a special set of rules. The right stick allows me to move the camera and take a quick glance of all the enemy threats in a room. The heists take place from a familiar 2D perspective with some easy-to-grasp controls. You’ll develop a team and choose between multiple classes, each with specific weapons and abilities.


During the adventure, you’ll recruit other bots to join your squad mid-mission or inside intergalactic saloons. CEO of developer Image & Form Brjann Sigurgeirsson tells me some bad stuff happened between the events of SteamWorld Dig and Heist that forces the Steambots into space. Set a few hundred years in the future, you take control of a robot squad.
